AI Insights · Timothy · January 2023
Top 5 Cooking Games Performance in Australia, Q4 2022
In Q4 2022, the top 5 cooking games in Australia saw varied performance trends in terms of downloads, revenue, and active users on a unified platform. Discover the key insights from Sensor Tower data.
In the fourth quarter of 2022, the top 5 cooking games in Australia exhibited diverse performance metrics in weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at the trends for each game according to Sensor Tower data.
Gossip Harbor®: Merge & Story from Microfun Limited experienced a notable increase in weekly revenue, peaking at approximately $35.6K in the final week of December. Weekly downloads fluctuated, with a high of around 4K in late September and a dip to about 2.3K in early December, before rebounding to 3.6K by the end of the quarter. Weekly active users saw a steady rise from 14.9K in late September to nearly 19K by the end of December.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. showed a consistent weekly revenue, ending the quarter at around $14.5K. Weekly downloads saw a significant increase in the last week of December, reaching over 4.4K. Active users also showed a positive trend, growing from 12K in late September to 14.3K by the end of December.
Bingo Frenzy™-Live Bingo Games from VERTEX GAMES PTE. LTD. maintained a stable weekly revenue, with a peak of about $13K in late November. Weekly downloads remained relatively low throughout the quarter, averaging around 600. Active users exhibited minor fluctuations, ending the quarter at approximately 7.6K.
Cooking Fever: Restaurant Game by Nordcurrent UAB saw its weekly revenue rise significantly towards the end of the quarter, peaking at about $15K in the last week of December. Weekly downloads followed a similar trend, culminating in over 7.3K. Active users increased steadily, reaching nearly 27.8K by the end of December.
My Hot Pot Story from 冲 于 showed a varied performance with weekly revenue peaking at about $12.6K in early December. Weekly downloads were highest in early October at over 7.6K but declined to around 3K by the end of December. Active users peaked at approximately 13.5K in mid-December before falling to about 10.7K by the end of the quarter.
These insights are derived from Sensor Tower data, providing a comprehensive view of the performance of top cooking games in Australia during Q4 2022. For more detailed insights, visit Sensor Tower.